Zulutu

Female Otterfolk Druid

She is an adult otterfolk with grey eyes and medium brown fur with dark brown stripes.

Personality Traits: Evasive.

Alignment: neutral.

Born: 758 AC (Age 42)

Orientation: Hetrosexual

Home: Semeek's Occult Apothecary

Settlement: Heden

Spouse: Semeek Moorepup

Mother: Hoona (Deceased)

Father: Thriemeep Sululapup (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 8 11 7 11
-2 +1 -1 -1

ACHPPassive
Perception
Speed
13 14 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Insight +2, Medicine +2

Abilities:

  • Hold Breath. Zulutu can hold their breath for up to 30 minutes at a time.
  • Bite. Zulutu can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Zulutu can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Zulutu is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 1 sp 3 cp A solid copper neck ring A chorded copper band, with a loop clasp, worn around the neck.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 sp 3 cp Money Pouch Zulutu's money pouch. It has 2 sp and 3 cp in it. ⅛ lb.
1 23 gp 2 sp Pair of Quartz encrusted shoulder clasps An pair of elaborate silver shoulder clasps, with 8 medium quartz stones between them.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 Smooth Stone A tumbled smooth stone with "Semeek" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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