Zulutu
Female Otterfolk Druid
She is an adult otterfolk with grey eyes and medium brown fur with dark brown stripes.
Personality Traits: Evasive.
Alignment: neutral.
Born: 758 AC (Age 42)
Orientation: Hetrosexual
Home: Semeek's Occult Apothecary
Settlement: Heden
Spouse: Semeek Moorepup
Mother: Hoona (Deceased)
Father: Thriemeep Sululapup (Deceased)
Children
- Rhoola - age 23 ♀
- Pleakol - age 23 ♂
- Hooreep - age 21 ♂
- Hootee - age 17 ♀
- Drelo - age 13 ♂
- Llear - age 11 ♂
- Feyetu - age 10 ♀
Siblings
- Cheell - age 37 ♂
- Frulup Derr - age 37 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 8 | 11 | 7 | 11 |
| -2 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 14 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Insight +2, Medicine +2
Abilities:
- Hold Breath. Zulutu can hold their breath for up to 30 minutes at a time.
- Bite. Zulutu can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Zulutu can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Zulutu is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 sp 3 cp | A solid copper neck ring | A chorded copper band, with a loop clasp, worn around the neck. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 sp 3 cp | Money Pouch | Zulutu's money pouch. It has 2 sp and 3 cp in it. | ⅛ lb. |
| 1 | 23 gp 2 sp | Pair of Quartz encrusted shoulder clasps | An pair of elaborate silver shoulder clasps, with 8 medium quartz stones between them. | |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | Smooth Stone | A tumbled smooth stone with "Semeek" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |