Deborah Garner
Female Human Arch-Druid
She is an elderly human with grey eyes, white hair in a ponytail, and light pink skin.
Personality Traits: Downbeat.
Alignment: neutral.
Born: 743 AC (Age 57)
Orientation: Hetrosexual
Home: Deborah's Elucidated Apothecary
Settlement: Ryworth
Spouse: Hiram Garner (Deceased)
Mother: Denise Stanton (Deceased)
Father: Andrew Stanton (Deceased)
Children
- Milot Baxter Voltav the 2nd - age 32 ♂
- Sandre Garner - age 30 ♂
- Watkin Garner - age 22 ♂
- Max Garner - age 21 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 9 | 14 | 8 | 13 |
| -2 | +2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 32 | 12 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Sickle. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +5, Perception +5
Abilities:
- Wild Shape. Deborah can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Deborah is a spellcaster. Her spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 3 cp | A bracelet | A cord of platted leather with a small number of silver beads. | |
| 1 | Button | A loose orange button. | ||
| 1 | Door Key | The key to Deborah's Elucidated Apothecary. | ||
| 1 | 23 gp 4 sp | Grandiose Quartz necklace | A silver necklace, with a string of 9 medium quartz gems. | |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 2 sp | Mess Kit | This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl. | 1 lb. |
| 1 | 5 sp | Money Pouch | Deborah's money pouch. It has 3 sp and 20 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |