Gorbulns' Apothecary

495 year old Human construction, medium sized

Location: Hoygate

Owned by: Gorbulns Richard

The window frames on this half-timbered cottage has been painted black. A map of Hoygate is framed on one wall. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Dionisia Hewitt Arch-Druid's Apprentice 17 Female Human She is an adolescent human with grey eyes, auburn hair in a bun, and light brown skin.
Elsie Newell Arch-Druid's Apprentice 16 Female Human She is an adolescent human with grey eyes, dyed brown hair in a bun, and light pink skin.
Francis Richard Housekeeper 43 Male Human He is an adult human with grey eyes, very short auburn hair, a clean shaven face, and light brown skin.
Gillebertus Reeves Housekeeper 36 Male Human He is an adult human with amber eyes, scruffy dyed red hair, stubble, and olive skin.
Gorbulns Richard Arch-Druid 56 Male Human He is an elderly human with brown eyes, a black quiff, a big bushy beard, and medium brown skin.
Harriett Richard Housekeeper 19 Female Human She is an adult human with amber eyes, scruffy dark-brown and grey streaked hair, and medium brown skin.
Hephzibah Reeves Housekeeper 36 Female Human She is an adult human with amber eyes, long flowing black hair, and medium brown skin.
Julius Tavrurt Arch-Druid's Apprentice 16 Male Human He is an adolescent human with hazel eyes, light-brown hair in a bun, and medium brown skin.
Marion Reeves 0 Female Human She is an infant human with hazel eyes, wisps of dark-brown hair, and medium brown skin.
Phillis Holland Arch-Druid's Apprentice 12 Female Human She is an adolescent human with hazel eyes, scruffy dark-brown hair, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 81% and 115% of their base value.

Available Price Value Item Rarity Description
1 2,000 gp 1,920 gp Oil of etherealness rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
2 480 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 230 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
2 120 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
3 56 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 440 gp 450 gp Potion of mind reading rare When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
1 95 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 210 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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