Julius Tavrurt

Male Human Arch-Druid's Apprentice

He is an adolescent human with hazel eyes, light-brown hair in a bun, and medium brown skin.

Personality Traits: Serious.

Alignment: chaotic neutral.

Born: 784 AC (Age 16)

Orientation: Hetrosexual

Home: Gorbulns' Apothecary

Settlement: Hoygate

Mother: Irene Tavrurt

Father: Guillelmus Tavrurt (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 7 10 12 10 12
-1 +1 +1

ACHPPassive
Perception
Speed
10 16 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Survival +3, Animal Handling +3

Abilities:

  • Wild Shape. Julius can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Julius is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 3 sp 3 cp A solid gilded copper neck ring A chorded gilded copper band, with a loop clasp, worn around the neck.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 1 gp 3 sp 7 cp Money Pouch Julius' money pouch. It has 1 gp, 1 sp and 27 cp in it. ⅝ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 2 sp Quarterstaff A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 4 sp Silver septum ring A thick silver hoop, worn through the nose.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 Twine A short length of twine. Just a few foot long.

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