Julius Tavrurt
Male Human Arch-Druid's Apprentice
He is an adolescent human with hazel eyes, light-brown hair in a bun, and medium brown skin.
Personality Traits: Serious.
Alignment: chaotic neutral.
Born: 784 AC (Age 16)
Orientation: Hetrosexual
Home: Gorbulns' Apothecary
Settlement: Hoygate
Mother: Irene Tavrurt
Father: Guillelmus Tavrurt (Deceased)
Siblings
- Hunfridus Tavrurt - age 33 ♂
- Godwin Tavrurt - age 29 ♂
- Sam Tavrurt - age 25 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
11 | 7 | 10 | 12 | 10 | 12 |
-1 | +1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
10 | 16 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Survival +3, Animal Handling +3
Abilities:
- Wild Shape. Julius can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Julius is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 3 sp 3 cp | A solid gilded copper neck ring | A chorded gilded copper band, with a loop clasp, worn around the neck. | |
1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
1 | 1 gp 3 sp 7 cp | Money Pouch | Julius' money pouch. It has 1 gp, 1 sp and 27 cp in it. | ⅝ lb. |
1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
1 | 2 sp | Quarterstaff | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
1 | 4 sp | Silver septum ring | A thick silver hoop, worn through the nose. | |
1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
1 | Twine | A short length of twine. Just a few foot long. |