Barton's Apothecary

241 year old Human construction, medium sized

Location: Port Dudheath Town

Owned by: Sue Barton

The door on this half-timbered cottage has been painted olive. Paintings of long-lost relatives hang on the walls, each with a name-plaque. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Bartholomew Woodruff the 2nd 5 Male Human He is a human child with amber eyes, short dark-brown hair, and medium brown skin.
Cissie Woodruff Housekeeper 35 Female Human She is an adult human with amber eyes, long dark-brown hair with a fringe cut, and light brown skin.
Dorcas Barton 1 Female Human She is an infant human with green eyes, a bald head, and light brown skin.
Joshua Barton Housekeeper 45 Male Human He is an adult human with blue eyes, scruffy blond and grey streaked hair, a big bushy beard, and light pink skin.
Myer Barton 11 Male Human He is a human child with green eyes, short brown hair in a side parting, and light brown skin.
Sue Barton Arch-Druid 44 Female Human She is an adult human with grey eyes, long dark-brown hair tied back in a knot, and light brown skin.
Sue Woodruff the 2nd Housekeeper 39 Female Human She is an adult human with amber eyes, long flowing dyed strawberry hair, and light pink skin.
Will Woodruff Druid 39 Male Human He is an adult human with hazel eyes, short brown hair, a full beard, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 85% and 114% of their base value.

Available Price Value Item Rarity Description
1 500 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
2 870 gp 960 gp Potion of clairvoyance rare When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
1 300 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
4 56 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 450 gp 450 gp Potion of mind reading rare When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
1 93 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 260 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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