Barton's Apothecary
241 year old Human construction, medium sized
Location: Port Dudheath Town
Owned by: Sue Barton
The door on this half-timbered cottage has been painted olive. Paintings of long-lost relatives hang on the walls, each with a name-plaque. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Bartholomew Woodruff the 2nd | 5 | Male | Human | He is a human child with amber eyes, short dark-brown hair, and medium brown skin. | |
Cissie Woodruff | Housekeeper | 35 | Female | Human | She is an adult human with amber eyes, long dark-brown hair with a fringe cut, and light brown skin. |
Dorcas Barton | 1 | Female | Human | She is an infant human with green eyes, a bald head, and light brown skin. | |
Joshua Barton | Housekeeper | 45 | Male | Human | He is an adult human with blue eyes, scruffy blond and grey streaked hair, a big bushy beard, and light pink skin. |
Myer Barton | 11 | Male | Human | He is a human child with green eyes, short brown hair in a side parting, and light brown skin. | |
Sue Barton | Arch-Druid | 44 | Female | Human | She is an adult human with grey eyes, long dark-brown hair tied back in a knot, and light brown skin. |
Sue Woodruff the 2nd | Housekeeper | 39 | Female | Human | She is an adult human with amber eyes, long flowing dyed strawberry hair, and light pink skin. |
Will Woodruff | Druid | 39 | Male | Human | He is an adult human with hazel eyes, short brown hair, a full beard, and medium brown skin. |
Family Tree
- Sue Barton nee Woodruff (♀/44) + Joshua Barton (♂/45/Sue's husband)
- Myer Barton (♂/11/Sue's son)
- Dorcas Barton (♀/1/Sue's daughter)
- Will Woodruff (♂/39/Sue's brother) + Cissie Woodruff nee Nicholas (♀/35/Sue's sister in-law)
- Bartholomew Woodruff the 2nd (♂/5/Sue's nephew)
- Sue Woodruff the 2nd (♀/39/Sue's great-niece)
Items for sale
At this location, items are priced between 85% and 114% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 210 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 900 gp | 960 gp | Potion of clairvoyance | rare | When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. |
1 | 170 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
4 | 55 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 200 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
1 | 100 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |