Barton's Apothecary
241 year old Human construction, medium sized
Location: Port Dudheath Town
Owned by: Sue Barton
The door on this half-timbered cottage has been painted olive. Paintings of long-lost relatives hang on the walls, each with a name-plaque. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Bartholomew Woodruff the 2nd | 5 | Male | Human | He is a human child with amber eyes, short dark-brown hair, and medium brown skin. | |
Cissie Woodruff | Housekeeper | 35 | Female | Human | She is an adult human with amber eyes, long dark-brown hair with a fringe cut, and light brown skin. |
Dorcas Barton | 1 | Female | Human | She is an infant human with green eyes, a bald head, and light brown skin. | |
Joshua Barton | Housekeeper | 45 | Male | Human | He is an adult human with blue eyes, scruffy blond and grey streaked hair, a big bushy beard, and light pink skin. |
Myer Barton | 11 | Male | Human | He is a human child with green eyes, short brown hair in a side parting, and light brown skin. | |
Sue Barton | Arch-Druid | 44 | Female | Human | She is an adult human with grey eyes, long dark-brown hair tied back in a knot, and light brown skin. |
Sue Woodruff the 2nd | Housekeeper | 39 | Female | Human | She is an adult human with amber eyes, long flowing dyed strawberry hair, and light pink skin. |
Will Woodruff | Druid | 39 | Male | Human | He is an adult human with hazel eyes, short brown hair, a full beard, and medium brown skin. |
Family Tree
- Sue Barton nee Woodruff (♀/44) + Joshua Barton (♂/45/Sue's husband)
- Myer Barton (♂/11/Sue's son)
- Dorcas Barton (♀/1/Sue's daughter)
- Will Woodruff (♂/39/Sue's brother) + Cissie Woodruff nee Nicholas (♀/35/Sue's sister in-law)
- Bartholomew Woodruff the 2nd (♂/5/Sue's nephew)
- Sue Woodruff the 2nd (♀/39/Sue's great-niece)
Items for sale
At this location, items are priced between 85% and 114% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 430 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
2 | 180 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
2 | 520 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
4 | 50 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 180 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
1 | 92 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 310 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |