Barton's Apothecary
241 year old Human construction, medium sized
Location: Port Dudheath Town
Owned by: Sue Barton
The door on this half-timbered cottage has been painted olive. Paintings of long-lost relatives hang on the walls, each with a name-plaque. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Bartholomew Woodruff the 2nd | 5 | Male | Human | He is a human child with amber eyes, short dark-brown hair, and medium brown skin. | |
| Cissie Woodruff | Housekeeper | 35 | Female | Human | She is an adult human with amber eyes, long dark-brown hair with a fringe cut, and light brown skin. |
| Dorcas Barton | 1 | Female | Human | She is an infant human with green eyes, a bald head, and light brown skin. | |
| Joshua Barton | Housekeeper | 45 | Male | Human | He is an adult human with blue eyes, scruffy blond and grey streaked hair, a big bushy beard, and light pink skin. |
| Myer Barton | 11 | Male | Human | He is a human child with green eyes, short brown hair in a side parting, and light brown skin. | |
| Sue Barton | Arch-Druid | 44 | Female | Human | She is an adult human with grey eyes, long dark-brown hair tied back in a knot, and light brown skin. |
| Sue Woodruff the 2nd | Housekeeper | 39 | Female | Human | She is an adult human with amber eyes, long flowing dyed strawberry hair, and light pink skin. |
| Will Woodruff | Druid | 39 | Male | Human | He is an adult human with hazel eyes, short brown hair, a full beard, and medium brown skin. |
Family Tree
- Sue Barton nee Woodruff (♀/44) + Joshua Barton (♂/45/Sue's husband)
- Myer Barton (♂/11/Sue's son)
- Dorcas Barton (♀/1/Sue's daughter)
- Will Woodruff (♂/39/Sue's brother) + Cissie Woodruff nee Nicholas (♀/35/Sue's sister in-law)
- Bartholomew Woodruff the 2nd (♂/5/Sue's nephew)
- Sue Woodruff the 2nd (♀/39/Sue's great-niece)
Items for sale
At this location, items are priced between 85% and 114% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 2 | 180 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
| 2 | 160 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
| 2 | 300 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
| 1 | 2,200 gp | 2,000 gp | Potion of giant strength (frost or stone giant) | rare | When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
| 1 | 170 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 6 | 50 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 280 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |