Merrill's Best Apothecary
128 year old Human construction, small sized
Location: Sandtree
Owned by: Carrie Merrill
The window frames on this half-timbered cottage has been painted indigo. A symbol in the shape of a signpost hangs over the doorway. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Carrie Merrill | Arch-Druid | 30 | Female | Human | She is an adult human with green eyes, long flowing blond and grey streaked hair, and pale white skin. |
Dionisia Drapier | Arch-Druid's Apprentice | 14 | Female | Human | She is an adolescent human with hazel eyes, long flowing dark-brown hair, and dark brown skin. |
Josie Merrill | 0 | Female | Human | She is an infant human with grey eyes, wisps of strawberry hair, and pale white skin. | |
Luella Moulton | Arch-Druid's Apprentice | 17 | Female | Human | She is an adolescent human with amber eyes, scruffy strawberry hair, and light pink skin. |
Magge Dorsey | Druid | 54 | Female | Human | She is an elderly human with hazel eyes, short curly grey hair, and medium brown skin. |
Magge Merrill | 3 | Female | Human | She is a human child with blue eyes, short curly light-brown hair, and light pink skin. | |
Osbertus Merrill | Housekeeper | 31 | Male | Human | He is an adult human with grey eyes, a bald head, a clean shaven face, and light pink skin. |
Thirza Merrill | 2 | Female | Human | She is an infant human with blue eyes, wisps of blond hair, and pale white skin. |
Family Tree
- Magge Dorsey nee Tuttle (♀/54/Carrie's mother)
- Carrie Merrill nee Dorsey (♀/30) + Osbertus Merrill (♂/31/Carrie's husband)
- Magge Merrill (♀/3/Carrie's daughter)
- Thirza Merrill (♀/2/Carrie's daughter)
- Josie Merrill (♀/0/Carrie's daughter)
Items for sale
At this location, items are priced between 118% and 120% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 570 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 210 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 320 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
3 | 59 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
3 | 120 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 210 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |