Carrie Merrill
Female Human Arch-Druid
She is an adult human with green eyes, long flowing blond and grey streaked hair, and pale white skin.
Personality Traits: Impatient, Daring.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 770 AC (Age 30)
Orientation: Hetrosexual
Home: Merrill's Best Apothecary
Settlement: Sandtree
Spouse: Osbertus Merrill
Mother: Magge Dorsey
Father: Grossad Dorsey (Deceased)
Children
- Magge Merrill - age 3 ♀
- Thirza Merrill - age 2 ♀
- Josie Merrill - age 0 ♀
Siblings
- Muriel Perkins - age 28 ♀
- Gamel Dorsey the 2nd - age 14 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
10 | 10 | 7 | 13 | 8 | 9 |
-1 | +1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 28 | 11 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Light hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +4, Survival +4
Abilities:
- Wild Shape. Carrie can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Carrie is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 10 gp | "Delving Deeper" |
By Thóni Eagertunnel A guide on the construction of deep mineshafts, with a particular emphases on how to do so safely. It covers such mining disasters as cave-ins, flooding, gas-pockets and monster attacks. |
5 lbs. |
1 | 10 gp | "Mixology Magic" |
By Webb Oldchest Korort Ebnint Cloudy Pandorane The title and cover of this book suggest it to be an arcane tome. But inside are directions on how to mix alcohols with tonics, fruit juices and teas. These sweet alcohol infusions are a gnomish specialty. |
5 lbs. |
1 | Door Key | The key to Merrill's Best Apothecary. | ||
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Osbertus" engraved on the inside. | |
1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
1 | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
1 | 2 gp 3 sp 1 cp | Money Pouch | Carrie's money pouch. It has 21 sp and 21 cp in it. | ⅞ lb. |
1 | Old pipe | A filthy old clay pipe. | ||
1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
2 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
1 | 1 cp | Whetstone | 1 lb. |