Falanra's Arcane Apothecary

797 year old Elf construction, medium sized

Location: Hexford Town

Owned by: Threir Falanra

A historic 1st Century half-timbered house. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Aredel Hari Housekeeper 389 Female Elf She is an adult elf with silver eyes, long flowing light-brown hair, and light brown skin.
Aredhelde Rockaxe Arch-Druid's Apprentice 74 Female Elf She is an adolescent elf with silver eyes, long tied back brown hair, and light brown skin.
Celebal Santuen Housekeeper 492 Female Elf She is an adult elf with grey eyes, long tied back light-brown hair, and grey skin.
Constable Yavardael Rhuirtil Watchwoman 257 Female Elf She is an adult elf with grey eyes, dark-brown hair in a bun, and light brown skin.
Elennde Aelor Arch-Druid's Apprentice 77 Female Elf She is an adolescent elf with grey eyes, light-brown hair in a plait, and golden skin.
Ellaguir Rhoth Arch-Druid's Apprentice 64 Male Elf He is an adolescent elf with blue eyes, scruffy blond hair, and light brown skin.
Mithrmo Orilnaial Housekeeper 314 Male Elf He is an adult elf with brown eyes, short black hair in a side parting, a clean shaven face, and dark brown skin.
Threir Falanra Arch-Druid 257 Male Elf He is an adult elf with brown eyes, long curly dyed dark-brown hair, a clean shaven face, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 83% and 94% of their base value.

Available Price Value Item Rarity Description
1 430 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 280 gp 300 gp Potion of gaseous form rare When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water.
1 420 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 130 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 230 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
1 47 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 89 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
2 250 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
1 160 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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