Falanra's Arcane Apothecary
797 year old Elf construction, medium sized
Location: Hexford Town
Owned by: Threir Falanra
A historic 1st Century half-timbered house. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Aredel Hari | Housekeeper | 389 | Female | Elf | She is an adult elf with silver eyes, long flowing light-brown hair, and light brown skin. |
Aredhelde Rockaxe | Arch-Druid's Apprentice | 74 | Female | Elf | She is an adolescent elf with silver eyes, long tied back brown hair, and light brown skin. |
Celebal Santuen | Housekeeper | 492 | Female | Elf | She is an adult elf with grey eyes, long tied back light-brown hair, and grey skin. |
Constable Yavardael Rhuirtil | Watchwoman | 257 | Female | Elf | She is an adult elf with grey eyes, dark-brown hair in a bun, and light brown skin. |
Elennde Aelor | Arch-Druid's Apprentice | 77 | Female | Elf | She is an adolescent elf with grey eyes, light-brown hair in a plait, and golden skin. |
Ellaguir Rhoth | Arch-Druid's Apprentice | 64 | Male | Elf | He is an adolescent elf with blue eyes, scruffy blond hair, and light brown skin. |
Mithrmo Orilnaial | Housekeeper | 314 | Male | Elf | He is an adult elf with brown eyes, short black hair in a side parting, a clean shaven face, and dark brown skin. |
Threir Falanra | Arch-Druid | 257 | Male | Elf | He is an adult elf with brown eyes, long curly dyed dark-brown hair, a clean shaven face, and dark brown skin. |
Family Tree
- Aredel Hari (♀/389/Threir's mother) + Mithrmo Orilnaial (♂/314/Threir's step-father)
- Threir Falanra (♂/257) + Constable Yavardael Rhuirtil (♀/257/Threir's wife)
- Celebal Santuen (♀/492/Threir's great-great-aunt)
Items for sale
At this location, items are priced between 83% and 94% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 410 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 170 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 890 gp | 960 gp | Potion of clairvoyance | rare | When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. |
1 | 150 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 2,500 gp | 3,000 gp | Potion of giant strength (fire giant) | rare | When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 1,800 gp | 2,000 gp | Potion of giant strength (frost or stone giant) | rare | When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 450 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
5 | 44 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 90 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 260 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |