Ellaguir Rhoth

Male Elven Arch-Druid's Apprentice

He is an adolescent elf with blue eyes, scruffy blond hair, and light brown skin.

Personality Traits: Reckless, Evasive, Serious.

Alignment: chaotic neutral.

Born: 736 AC (Age 64)

Orientation: Hetrosexual

Home: Falanra's Arcane Apothecary

Settlement: Hexford Town

Mother: Elebrindahel Clatheme

Father: Largton Rhoth

Statistics

STRDEXCONWISINTCHR
6 13 11 12 11 10
-2 +1 +1

ACHPPassive
Perception
Speed
12 16 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Club. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Animal Handling +3, Insight +3

Abilities:

  • Fey Ancestry. Ellaguir has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Ellaguir can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Ellaguir is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Elvish, Otterese

Inventory

Quantity Value Item Description Weight
1 1 sp Club A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
1 5 cp Engraved pewter ring A pewter ring, with distinctive elven engraving.
1 1 gp 6 sp 5 cp Money Pouch Ellaguir's money pouch. It has 14 sp and 25 cp in it. ¾ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 Rotten bread slice A rotten bread slice.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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