Threir Falanra

Male Elven Arch-Druid

He is an adult elf with brown eyes, long curly dyed dark-brown hair, a clean shaven face, and dark brown skin.

Personality Traits: Hilarious, Tense, Shy.

Alignment: neutral.

Born: 543 AC (Age 257)

Orientation: Hetrosexual

Home: Falanra's Arcane Apothecary

Settlement: Hexford Town

Spouse: Constable Yavardael Rhuirtil

Mother: Aredel Hari

Father: Holmacar Falanra (Deceased)

Children

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
6 11 10 11 11 8
-2 -1

ACHPPassive
Perception
Speed
12 32 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Light hammer. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Nature +3, Arcana +3

Abilities:

  • Fey Ancestry. Threir has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Threir can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Threir is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Common, Elvish, Otterese

Inventory

Quantity Value Item Rarity Description Weight
1 25 gp 2 sp 2 cp Aquamarine tiara uncommon A pewter tiara, with a small aquamarine inset.
1 6 cp Copper ear stud common A plain copper stud, with a pin & clasp.
1 Dice common A standard six-sided die.
1 Door Key common The key to Falanra's Arcane Apothecary.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Yavardael" engraved on the inside.
1 5 gp Healer's Kit common This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide common Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Light hammer common A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 1 gp 9 sp 5 cp Money Pouch common Threir's money pouch. It has 17 sp and 25 cp in it. ⅞ lb.
1 10 gp Shield common Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sprig of mistletoe common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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