Mulup's Apothecary

154 year old Otterfolk construction, small sized

Location: Selden

Owned by: Mulup

The door on this half-timbered cottage has been painted blue. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Deru Keelipup Druid 42 Female Otterfolk She is an adult otterfolk with grey eyes and dark brown fur with light brown fur on their face and chest.
Diell 5 Male Otterfolk He is an otterfolk child with grey eyes and light brown fur with white fur on their face and chest.
Dookin Housekeeper 39 Male Otterfolk He is an adult otterfolk with grey eyes and light brown fur with grey fur on their face and chest.
Fleyey 5 Female Otterfolk She is an otterfolk child with grey eyes and light brown fur with grey fur on their face and chest.
Keyen 1 Female Otterfolk She is an infant otterfolk with grey eyes and light brown fur with brown fur on their face and chest.
Lekol Druid 15 Male Otterfolk He is an adult otterfolk with grey eyes and light brown fur with grey fur on their face and chest.
Mulup Arch-Druid 33 Female Otterfolk She is an adult otterfolk with grey eyes and light brown fur with brown fur on their face and chest.
Nuluna Arch-Druid's Apprentice 9 Female Otterfolk She is an adolescent otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.
Preay Druid 19 Female Otterfolk She is an adult otterfolk with grey eyes and light brown fur with grey fur on their face and chest.
Preekol Housekeeper 16 Male Otterfolk He is an adult otterfolk with black eyes and light brown fur with grey streaks.
Prielo Druid 18 Male Otterfolk He is an adult otterfolk with grey eyes and light brown fur with brown fur on their face and chest.
Shooma Housekeeper 10 Female Otterfolk She is an adolescent otterfolk with grey eyes and light brown fur with brown fur on their face and chest.
Shreereep Housekeeper 10 Male Otterfolk He is an adolescent otterfolk with black eyes and light brown fur with brown streaks.
Trainee Officer Fliere Watchwoman 17 Female Otterfolk She is an adult otterfolk with grey eyes and light brown fur with brown fur on their face and chest.
Wean Housekeeper 9 Female Otterfolk She is an adolescent otterfolk with grey eyes and light brown fur with grey fur on their face and chest.
Whululi Housekeeper 8 Female Otterfolk She is an adolescent otterfolk with grey eyes and light brown fur with grey fur on their face and chest.
Zen Housekeeper 13 Female Otterfolk She is an adult otterfolk with grey eyes and light brown fur with grey fur on their face and chest.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 98% and 102% of their base value.

Available Price Value Item Rarity Description
3 200 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 180 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
5 51 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 100 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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