Dookin

Male Otterfolk Housekeeper

He is an adult otterfolk with grey eyes and light brown fur with grey fur on their face and chest.

Personality Traits: Irritable, Lost Faith, Shy.

Alignment: neutral evil.

He is a follower of Vastra. (NE)

Born: 761 AC (Age 39)

Orientation: Bisexual

Home: Mulup's Apothecary

Settlement: Selden

Spouse: Mulup

Mother: Tulup (Deceased)

Father: Nulukin Wheteepup (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 11 10 9 8
-2 +1 -1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral evil

Size: Medium

Senses: Watervision

Actions:

  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Medicine +2

Abilities:

  • Hold Breath. Dookin can hold their breath for up to 30 minutes at a time.
  • Bite. Dookin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
4 Chewed gum A piece of chewed gum.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 1 sp Copper signet ring A copper band, shaped with flat section embossed with the dookin family crest.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp Holy Symbol (Vastra) A holy symbol in the shape of a coin.
1 1 gp 2 sp Money Pouch Dookin's money pouch. It has 10 sp and 20 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Smooth Stone A tumbled smooth stone with "Mulup" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.
1 14 gp 5 sp Tourmaline earring A electrum earring, with a small tourmaline inset.

Download as Fantasy Grounds NPC

Send Feedback