Nuluna

Female Otterfolk Arch-Druid's Apprentice

She is an adolescent otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.

Personality Traits: Oblivious.

Alignment: neutral.

Born: 791 AC (Age 9)

Orientation: Hetrosexual

Home: Mulup's Apothecary

Settlement: Selden

Mother: Sargent Shrooma

Statistics

STRDEXCONWISINTCHR
9 11 10 13 12 11
+1 +1

ACHPPassive
Perception
Speed
12 16 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Animal Handling +3, Religion +3

Abilities:

  • Hold Breath. Nuluna can hold their breath for up to 30 minutes at a time.
  • Bite. Nuluna can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Wild Shape. Nuluna can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Nuluna is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp 3 sp 9 cp Money Pouch Nuluna's money pouch. It has 2 gp, 2 sp and 19 cp in it. ⁷⁄₁₆ lb.
1 Pocket lint Some pocket lint.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback