Elberethain's Apothecary

799 year old Elf construction, small sized

Location: Melruasc

Owned by: Elberethain the Second

A historic 1st Century log cabin. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Amaren Arch-Druid's Apprentice 76 Female Elf She is an adolescent elf with blue eyes, long tied back dyed green hair, and silvery skin.
Daerondin the Second Housekeeper 192 Male Elf He is an adult elf with grey eyes, long curly dyed light-brown hair, a clean shaven face, and light brown skin.
Elberethain the Second Arch-Druid 372 Female Elf She is an adult elf with blue eyes, long styled white hair, and silvery skin.
Finddel the Second Druid 494 Female Elf She is an adult elf with blue eyes (behind a pair of spectacles), short brown hair, and light brown skin.
Iminnt the First Housekeeper 373 Male Elf He is an adult elf with blue eyes, light-brown hair in a ponytail, a clean shaven face, and olive skin.
Serindeien Housekeeper 140 Female Elf She is an adult elf with blue eyes, long curly light-brown hair, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 84% and 101% of their base value.

Available Price Value Item Rarity Description
1 180 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
2 130 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 270 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
1 48 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 87 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 290 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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