Yates' Mysterious Apothecary
767 year old Human construction, medium sized
Location: City of Abingend
Owned by: Mae Yates
A brick house, painted turquoise. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Charlotte Canfield the 2nd | Housekeeper | 37 | Female | Human | She is an adult human with blue eyes, long flowing dyed brown hair, and light brown skin. |
Eveline Norton | Arch-Druid's Apprentice | 16 | Female | Human | She is an adolescent human with brown eyes, black hair in a ponytail, and dark brown skin. |
Harold Ellis | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with brown eyes, short curly dyed black hair, and medium brown skin. |
Hedley Yates | Housekeeper | 38 | Male | Tiefling | He is an adult tiefling with white eyes (behind a pair of spectacles), grey hair in a bun, a clean shaven face, and red skin. He has curled horns. |
Lettice Case | Arch-Druid's Apprentice | 17 | Female | Human | She is an adolescent human with hazel eyes, dark-brown hair in a ponytail, and dark brown skin. |
Mae Yates | Arch-Druid | 28 | Female | Tiefling | She is an adult tiefling with silver eyes, long styled dark-grey hair, and brick-red skin. She has curled horns. |
Family Tree
- Mae Yates nee Jenks (♀/28) + Hedley Yates (♂/38/Mae's husband)
- Charlotte Canfield the 2nd (♀/37/Mae's cousin)
Items for sale
At this location, items are priced between 109% and 114% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 100 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 220 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 560 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
2 | 310 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
1 | 56 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 210 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 200 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |