Yates' Mysterious Apothecary
767 year old Human construction, medium sized
Location: City of Abingend
Owned by: Mae Yates
A brick house, painted turquoise. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Charlotte Canfield the 2nd | Housekeeper | 37 | Female | Human | She is an adult human with blue eyes, long flowing dyed brown hair, and light brown skin. |
Eveline Norton | Arch-Druid's Apprentice | 16 | Female | Human | She is an adolescent human with brown eyes, black hair in a ponytail, and dark brown skin. |
Harold Ellis | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with brown eyes, short curly dyed black hair, and medium brown skin. |
Hedley Yates | Housekeeper | 38 | Male | Tiefling | He is an adult tiefling with white eyes (behind a pair of spectacles), grey hair in a bun, a clean shaven face, and red skin. He has curled horns. |
Lettice Case | Arch-Druid's Apprentice | 17 | Female | Human | She is an adolescent human with hazel eyes, dark-brown hair in a ponytail, and dark brown skin. |
Mae Yates | Arch-Druid | 28 | Female | Tiefling | She is an adult tiefling with silver eyes, long styled dark-grey hair, and brick-red skin. She has curled horns. |
Family Tree
- Mae Yates nee Jenks (♀/28) + Hedley Yates (♂/38/Mae's husband)
- Charlotte Canfield the 2nd (♀/37/Mae's cousin)
Items for sale
At this location, items are priced between 109% and 114% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 540 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 100 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
2 | 200 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 310 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
5 | 57 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 200 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 340 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |