Mae Yates
Female Tiefling Arch-Druid
She is an adult tiefling with silver eyes, long styled dark-grey hair, and brick-red skin. She has curled horns.
Personality Traits: Serious, Tense, Daring.
Alignment: neutral.
Born: 772 AC (Age 28)
Orientation: Hetrosexual
Home: Yates' Mysterious Apothecary
Settlement: City of Abingend
Spouse: Hedley Yates
Mother: Hellen Jenks (Deceased)
Father: Edric Jenks (Deceased)
Guardian: Eleanor Ellis (Deceased)
Siblings
- Sperling Jenks - age 40 ♂
- Hiram Jenks - age 36 ♂
- Clayton Jenks - age 33 ♂
Adopted Siblings
- Petronilla Foreman - age 27 ♀
- Charlotte Little - age 23 ♀
- Addie Ellis - age 16 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 8 | 12 | 14 | 9 | 13 |
| -1 | +1 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 36 | 12 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Arcana +3, Religion +3
Abilities:
- Hellish Resistance. Mae has resistance to fire damage.
- Wild Shape. Mae can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Mae is a spellcaster. Her spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).
- Infernal Legacy. Mae knows the cantrip. They can also cast the spell as a 2nd-level spell once with this trait and regain the ability to do so when they finish a long rest. Charisma is the spellcasting ability for these spells.
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common, Infernal
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Door Key | The key to Yates' Mysterious Apothecary. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Hedley" engraved on the inside. | |
| 1 | 4 sp | Large gilded copper ear hoops | A pair of large gilded copper hoop earrings. | |
| 1 | 2 gp 3 sp 5 cp | Money Pouch | Mae's money pouch. It has 22 sp and 15 cp in it. | ¾ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 2 sp | Paper (one sheet) | ||
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |