Galdin's Apothecary

801 year old Elf construction, medium sized

Location: City of Elwindal

Owned by: Galdin the Second

A historic 0th Century half-timbered house. A bowl containing apples sits on a table. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Aredhiel Arch-Druid's Apprentice 43 Female Elf She is an adolescent elf with brown eyes, dyed black hair in a ponytail, and dark brown skin.
Elwinen the First Housekeeper 354 Female Elf She is an adult elf with hazel eyes, long dyed auburn hair tied back in a knot, and medium brown skin.
Fingolion the First Housekeeper 280 Male Elf He is an adult elf with grey eyes, scruffy light-brown and grey streaked hair, and light brown skin.
Galdin the Second Arch-Druid 553 Male Elf He is an elderly elf with brown eyes, long curly grey hair, and medium brown skin.
Indiswen Arch-Druid's Apprentice 63 Female Elf She is an adolescent elf with brown eyes, long tied back dark-brown hair, and medium brown skin.
Orophior 16 Male Elf He is an elf child with brown eyes, short dark-brown hair in a side parting, and dark brown skin.
Quennan Housekeeper 481 Male Elf He is an adult elf with brown eyes, black and grey streaked hair in a mohawk, and medium brown skin.
Rwenlas the Second Arch-Druid's Apprentice 51 Female Elf She is an adolescent elf with grey eyes, short light-brown hair in a side parting, and light brown skin.
Serinril the First Housekeeper 138 Female Elf She is an adult elf with grey eyes, long tied back dyed blond hair, and light brown skin.
Tinuvin the First Housekeeper 517 Female Elf She is an adult elf with one brown eye (her left is covered by an eye-patch), very short brown hair, and medium brown skin.
Voroar the First Druid 166 Male Elf He is an adult elf with brown eyes, a shaved head, a clean shaven face, and black skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 99% of their base value.

Available Price Value Item Rarity Description
1 1,700 gp 1,920 gp Oil of etherealness rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
1 180 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 240 gp 270 gp Potion of diminution rare When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
1 230 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
6 43 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 390 gp 450 gp Potion of mind reading rare When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
1 83 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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