Aredhiel

Female Elven Arch-Druid's Apprentice

She is an adolescent elf with brown eyes, dyed black hair in a ponytail, and dark brown skin.

Personality Traits: Upbeat.

Alignment: chaotic neutral.

Born: 757 AC (Age 43)

Orientation: Hetrosexual

Home: Galdin's Apothecary

Settlement: City of Elwindal

Mother: Yavaril the Second

Father: Voroar the First

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 11 13 11 9
-2 +1 +1

ACHPPassive
Perception
Speed
13 16 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Survival +3, Arcana +2

Abilities:

  • Fey Ancestry. Aredhiel has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Aredhiel can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Aredhiel is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
3 Button A loose green button.
1 2 gp Hammer, sledge 10 lbs.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 1 gp 2 sp 2 cp Money Pouch Aredhiel's money pouch. It has 12 sp and 2 cp in it. ¼ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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