Galdin the Second
Male Elven Arch-Druid
He is an elderly elf with brown eyes, long curly grey hair, and medium brown skin.
Personality Traits: Extroverted, Mean, Optimistic.
Alignment: neutral.
Born: 247 AC (Age 553)
Orientation: Hetrosexual
Home: Galdin's Apothecary
Settlement: City of Elwindal (immigrated from The Ruins of Kitsbain)
Spouse: Tinuvin the First
Mother: Tinuvis the First (Deceased)
Father: Edrahbor the First (Deceased)
Children
- Celenwiel - age 398 ♀
- Elwinen the First - age 354 ♀
- Edrahbor Fizzgeet the Second - age 268 ♂
Siblings
- Quennan - age 481 ♂
Half-Siblings (Father's Side)
- Edhwean the First - age 396 ♀
- Gildornar the First - age 371 ♂
- Idrina the First - age 330 ♀
- Elebrith the First - age 268 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 12 | 15 | 11 | 12 |
| +1 | +1 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 36 | 12 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Javelin. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Javelin. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +5, Arcana +3, Nature +3
Abilities:
- Fey Ancestry. Galdin has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Galdin can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Galdin is a spellcaster. His spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | Dice | A standard six-sided die. | ||
| 1 | Door Key | The key to Galdin's Apothecary. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Tinuvin" engraved on the inside. | |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 5 sp | Javelin | A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk | 2 lbs. |
| 1 | 7 sp 4 cp | Money Pouch | Galdin's money pouch. It has 5 sp and 24 cp in it. | ⅝ lb. |
| 1 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |