Boon's Apothecary
424 year old Human construction, large sized
Location: City of Meltford
Owned by: Herbert Boon
A rough hewn stone building. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Abel Ormsby the 2nd | Arch-Druid's Apprentice | 16 | Male | Human | He is an adolescent human with grey eyes, short curly brown hair, and light brown skin. |
| Alan Boon | 6 | Male | Human | He is a human child with amber eyes, scruffy red hair, and pale white skin. | |
| Brigida Ewing | Housekeeper | 28 | Female | Human | She is an adult human with amber eyes, long strawberry hair tied back in a knot, and light pink skin. |
| Elinor Boon | Housekeeper | 49 | Female | Human | She is an adult human with amber eyes, long flowing red hair, and pale white skin. |
| Harriot Springer the 2nd | Arch-Druid's Apprentice | 18 | Female | Human | She is an adolescent human with hazel eyes, brown hair in a ponytail, and dark brown skin. |
| Herbert Boon | Arch-Druid | 44 | Male | Human | He is an adult human with amber eyes, short dyed brown hair in a side parting, a clean shaven face, and light brown skin. |
| Juliana Springer | Arch-Druid's Apprentice | 12 | Female | Human | She is an adolescent human with amber eyes, long flowing brown hair, and light brown skin. |
| Ralph Boon | 7 | Male | Human | He is a human child with amber eyes, a red quiff, and pale white skin. | |
| Rowland Ewing | Housekeeper | 38 | Male | Human | He is an adult human with blue eyes, very short light-brown hair, a clean shaven face, and light pink skin. |
Family Tree
- Herbert Boon (♂/44) + Elinor Boon nee Perkins (♀/49/Herbert's wife)
- Ralph Boon (♂/7/Herbert's son)
- Alan Boon (♂/6/Herbert's son)
- Rowland Ewing (♂/38/Herbert's brother in-law) + Brigida Ewing nee Boon (♀/28/Herbert's sister)
Items for sale
At this location, items are priced between 82% and 93% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 160 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
| 1 | 270 gp | 300 gp | Potion of gaseous form | rare | When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. |
| 1 | 440 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
| 1 | 130 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 6 | 44 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 170 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
| 2 | 87 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |