Boon's Apothecary

424 year old Human construction, large sized

Location: City of Meltford

Owned by: Herbert Boon

A rough hewn stone building. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Abel Ormsby the 2nd Arch-Druid's Apprentice 16 Male Human He is an adolescent human with grey eyes, short curly brown hair, and light brown skin.
Alan Boon 6 Male Human He is a human child with amber eyes, scruffy red hair, and pale white skin.
Brigida Ewing Housekeeper 28 Female Human She is an adult human with amber eyes, long strawberry hair tied back in a knot, and light pink skin.
Elinor Boon Housekeeper 49 Female Human She is an adult human with amber eyes, long flowing red hair, and pale white skin.
Harriot Springer the 2nd Arch-Druid's Apprentice 18 Female Human She is an adolescent human with hazel eyes, brown hair in a ponytail, and dark brown skin.
Herbert Boon Arch-Druid 44 Male Human He is an adult human with amber eyes, short dyed brown hair in a side parting, a clean shaven face, and light brown skin.
Juliana Springer Arch-Druid's Apprentice 12 Female Human She is an adolescent human with amber eyes, long flowing brown hair, and light brown skin.
Ralph Boon 7 Male Human He is a human child with amber eyes, a red quiff, and pale white skin.
Rowland Ewing Housekeeper 38 Male Human He is an adult human with blue eyes, very short light-brown hair, a clean shaven face, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 93% of their base value.

Available Price Value Item Rarity Description
2 1,700 gp 1,920 gp Oil of etherealness rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
1 190 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
3 160 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 2,700 gp 3,000 gp Potion of giant strength (fire giant) rare When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
3 43 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 410 gp 450 gp Potion of mind reading rare When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
2 87 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 160 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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