Boon's Apothecary
424 year old Human construction, large sized
Location: City of Meltford
Owned by: Herbert Boon
A rough hewn stone building. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Abel Ormsby the 2nd | Arch-Druid's Apprentice | 16 | Male | Human | He is an adolescent human with grey eyes, short curly brown hair, and light brown skin. |
Alan Boon | 6 | Male | Human | He is a human child with amber eyes, scruffy red hair, and pale white skin. | |
Brigida Ewing | Housekeeper | 28 | Female | Human | She is an adult human with amber eyes, long strawberry hair tied back in a knot, and light pink skin. |
Elinor Boon | Housekeeper | 49 | Female | Human | She is an adult human with amber eyes, long flowing red hair, and pale white skin. |
Harriot Springer the 2nd | Arch-Druid's Apprentice | 18 | Female | Human | She is an adolescent human with hazel eyes, brown hair in a ponytail, and dark brown skin. |
Herbert Boon | Arch-Druid | 44 | Male | Human | He is an adult human with amber eyes, short dyed brown hair in a side parting, a clean shaven face, and light brown skin. |
Juliana Springer | Arch-Druid's Apprentice | 12 | Female | Human | She is an adolescent human with amber eyes, long flowing brown hair, and light brown skin. |
Ralph Boon | 7 | Male | Human | He is a human child with amber eyes, a red quiff, and pale white skin. | |
Rowland Ewing | Housekeeper | 38 | Male | Human | He is an adult human with blue eyes, very short light-brown hair, a clean shaven face, and light pink skin. |
Family Tree
- Herbert Boon (♂/44) + Elinor Boon nee Perkins (♀/49/Herbert's wife)
- Ralph Boon (♂/7/Herbert's son)
- Alan Boon (♂/6/Herbert's son)
- Rowland Ewing (♂/38/Herbert's brother in-law) + Brigida Ewing nee Boon (♀/28/Herbert's sister)
Items for sale
At this location, items are priced between 82% and 93% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 450 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
3 | 160 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 460 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
3 | 47 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 86 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 260 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |