Griffiths' Apothecary
221 year old Human construction, large sized
Location: City of Meltford
Owned by: Harriot Griffiths
A large half-timbered house with a thatched roof. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Bess Ormsby | Housekeeper | 34 | Female | Human | She is an adult human with amber eyes, long tied back dyed red hair, and pale white skin. |
Betty Smith | Arch-Druid's Apprentice | 15 | Female | Human | She is an adolescent human with grey eyes, strawberry hair in a bun, and light brown skin. |
Gwenllian Marks | Housekeeper | 32 | Female | Human | She is an adult human with brown eyes, long styled black hair, and black skin. |
Harriot Griffiths | Arch-Druid | 47 | Female | Human | She is an adult human with brown eyes, long tied back black hair, and black skin. |
Hettie Dawe | Arch-Druid's Apprentice | 13 | Female | Human | She is an adolescent human with grey eyes, auburn hair in a ponytail, and olive skin. |
Isabelle Shepherd | Arch-Druid's Apprentice | 13 | Female | Human | She is an adolescent human with grey eyes, strawberry hair in a ponytail, and olive skin. |
Osmundus Ormsby | Housekeeper | 29 | Male | Human | He is an adult human with hazel eyes, dark-brown hair in a ponytail, bushy sideburns, and dark brown skin. |
Ralph Griffiths | 6 | Male | Human | He is a human child with blue eyes, short light-brown hair in a side parting, and light pink skin. | |
Richard Griffiths | 52 | Male | Human | He is an elderly human with grey eyes, balding brown hair, a clean shaven face, and light brown skin. |
Family Tree
- Harriot Griffiths nee Marks (♀/47) + Richard Griffiths (♂/52/Harriot's husband)
- Ralph Griffiths (♂/6/Harriot's son)
- Bess Ormsby nee Marks (♀/34/Harriot's sister) + Osmundus Ormsby (♂/29/Harriot's brother in-law)
- Gwenllian Marks (♀/32/Harriot's sister)
Items for sale
At this location, items are priced between 108% and 115% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 230 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 560 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
3 | 170 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
5 | 56 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 510 gp | 450 gp | Potion of mind reading | rare | When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |