Phillips' Arcane Apothecary
654 year old Human construction, medium sized
Location: Wymondheath
Owned by: Walding Phillips
A half-timbered house with a slate tile roof. Pots containing plants with green flowers decorate the rooms. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Genevieve Brockman | Arch-Druid's Apprentice | 15 | Female | Human | She is an adolescent human with green eyes, long tied back light-brown hair, and light brown skin. |
Geoffrey Phillips the 2nd | Arch-Druid's Apprentice | 14 | Male | Human | He is an adolescent human with blue eyes, short light-brown hair in a side parting, and olive skin. |
Hubert Snyder | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with amber eyes, red hair in a bun, and pale white skin. |
Ivy Phillips | Housekeeper | 33 | Female | Human | She is an adult human with grey eyes, blond hair in a ponytail, and light pink skin. |
Lula Phillips | 52 | Female | Human | She is an elderly human with amber eyes, long flowing white hair, and light pink skin. | |
Montague Phillips | Housekeeper | 44 | Male | Tiefling | He is an adult tiefling with red eyes, light-brown hair in a bun, a long beard, and plum skin. He has large curved horns. |
Montague Phillips | Druid | 31 | Male | Tiefling | He is an adult tiefling with golden eyes (behind a pair of spectacles), balding grey hair, a long beard, and red skin. He has straight horns. |
Turbertus Phillips | 6 | Male | Tiefling | He is a tiefling child with white eyes, scruffy grey hair, and red skin. He has curved horns. | |
Walding Phillips | Arch-Druid | 56 | Male | Tiefling | He is an elderly tiefling with golden eyes, a bald head, a full beard, and red skin. He has curved horns. |
Walding Phillips the 2nd | 7 | Male | Tiefling | He is a tiefling child with white eyes, scruffy light-brown hair, and red skin. He has curved horns. |
Family Tree
- Walding Phillips (♂/56) + Lula Phillips nee Whitgirdle (♀/52/Walding's wife)
- Montague Phillips (♂/31/Walding's son) + Ivy Phillips nee Casey (♀/33/Walding's daughter in-law)
- Walding Phillips the 2nd (♂/7/Walding's grandson)
- Turbertus Phillips (♂/6/Walding's grandson)
- Montague Phillips (♂/44/Walding's nephew)
Items for sale
At this location, items are priced between 85% and 116% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 180 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 2,900 gp | 3,000 gp | Potion of giant strength (fire giant) | rare | When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 250 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
5 | 56 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 87 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 210 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |