Montague Phillips

Male Tiefling Druid

He is an adult tiefling with golden eyes (behind a pair of spectacles), balding grey hair, a long beard, and red skin. He has straight horns.

Personality Traits: Lost Faith, Mean, Daring.

Alignment: neutral evil.

He is a follower of Vastra. (NE)

Born: 769 AC (Age 31)

Orientation: Hetrosexual

Home: Phillips' Arcane Apothecary

Settlement: Wymondheath

Spouse: Ivy Phillips

Mother: Lula Phillips

Father: Walding Phillips

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 11 9 10 14
+1 +2

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: neutral evil

Size: Medium

Senses: Darkvision

Actions:

  • Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Arcana +2, Survival +2

Abilities:

  • Hellish Resistance. Montague has resistance to fire damage.
  • Wild Shape. Montague can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Montague is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
  • Infernal Legacy. Montague knows the cantrip. Charisma is the spellcasting ability for this spell.

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Infernal

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 8 matches.
1 1 sp 2 cp A solid copper arm ring A chorded copper band, worn around the upper arm.
1 19 gp Amethyst silver gorget A heavy gorget made of silver, studded with a small amethyst.
1 1 sp Club A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Ivy" engraved on the inside.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 9 sp 3 cp Money Pouch Montague's money pouch. It has 9 sp and 3 cp in it. ¼ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 10 gp Wand An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 1 lb.

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