Douglass' Apothecary
138 year old Human construction, large sized
Location: Arnorworth
Owned by: Berenger Douglass
A large brick house, painted yellow. Patches of silver flowers grow outside. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Alta Douglass | 52 | Female | Human | She is an elderly human with blue eyes, grey hair in a ponytail, and light brown skin. | |
Berenger Douglass | Arch-Druid | 32 | Male | Human | He is an adult human with amber eyes, strawberry hair in a plait, a big bushy beard, and olive skin. |
Betsy Douglass | 53 | Female | Human | She is an elderly human with amber eyes, long flowing grey hair, and light brown skin. | |
Drena Douglass | Druid | 33 | Female | Otterfolk | She is an adult otterfolk with grey eyes and medium brown fur with dark brown fur on their face and chest. |
Howell Guthrie | Arch-Druid's Apprentice | 18 | Male | Human | He is an adolescent human with brown eyes, a auburn quiff, and medium brown skin. |
Katharine Fullecoppe | Arch-Druid's Apprentice | 14 | Female | Human | She is an adolescent human with black eyes, black hair in a plait, and black skin. |
Leila Douglass | 58 | Female | Human | She is an elderly human with amber eyes, white hair in a bun, and light brown skin. | |
Mercy Guthrie | Arch-Druid's Apprentice | 14 | Female | Human | She is an adolescent human with amber eyes, long flowing dark-brown hair, and light brown skin. |
Muriel Douglass | 9 | Female | Human | She is a human child with amber eyes, short curly strawberry hair, and light brown skin. | |
Percival Douglass | 50 | Male | Human | He is an elderly human with amber eyes (behind a pair of spectacles), scruffy strawberry hair, a clean shaven face, and light pink skin. |
Family Tree
- Berenger Douglass (♂/32) + Drena Douglass (♀/33/Berenger's wife)
- Leila Douglass (♀/58/Berenger's aunt)
- Percival Douglass (♂/50/Berenger's uncle) + Alta Douglass nee Rich (♀/52/Berenger's step-mother)
- Betsy Douglass nee Derr (♀/53/Berenger's aunt)
- Muriel Douglass (♀/9/Berenger's cousin)
Items for sale
At this location, items are priced between 102% and 105% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 490 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 210 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
2 | 150 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
4 | 52 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 190 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
1 | 100 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 190 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |