Mercy Guthrie
Female Human Arch-Druid's Apprentice
She is an adolescent human with amber eyes, long flowing dark-brown hair, and light brown skin.
Personality Traits: Upbeat.
Alignment: neutral.
Born: 786 AC (Age 14)
Orientation: Hetrosexual
Home: Douglass' Apothecary
Settlement: Arnorworth
Mother: Sylvia Guthrie
Father: Lionel Guthrie
Siblings
- Brigida Guthrie - age 13 ♀
- Lela Guthrie - age 9 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 10 | 12 | 10 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +3, Insight +3
Abilities:
- Wild Shape. Mercy can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Mercy is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 2 gp 7 sp 6 cp | Money Pouch | Mercy's money pouch. It has 1 gp, 15 sp and 26 cp in it. | ⅞ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 2 cp | Soap | ||
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |