Berenger Douglass

Male Human Arch-Druid

He is an adult human with amber eyes, strawberry hair in a plait, a big bushy beard, and olive skin.

Personality Traits: Lost Faith, Serious.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 768 AC (Age 32)

Orientation: Hetrosexual

Home: Douglass' Apothecary

Settlement: Arnorworth

Spouse: Drena Douglass

Mother: Freda Douglass (Deceased)

Father: Ephraim Douglass (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
7 8 10 12 9 8
-1 -1 +1 -1

ACHPPassive
Perception
Speed
11 32 11 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +4, Medicine +4

Abilities:

  • Wild Shape. Berenger can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Berenger is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Common, Otterese (basic)

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
2 Dice A standard six-sided die.
1 Door Key The key to Douglass' Apothecary.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Drena" engraved on the inside.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 4 sp Large silver ear hoop A large silver hoop earring.
1 2 gp 3 sp 9 cp Money Pouch Berenger's money pouch. It has 1 gp, 13 sp and 9 cp in it. ⁷⁄₁₆ lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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