Galadis' Enigmatic Apothecary

56 year old Otterfolk construction, small sized

Location: Port Corbrough

Owned by: Galadis Merrill

A newly built half-timbered house. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Deneton Latesmelter Arch-Druid's Apprentice 12 Male Otterfolk He is an adolescent otterfolk with grey eyes and medium brown fur with dark brown fur on their face and chest.
Dey Gaukblower Arch-Druid's Apprentice 7 Female Otterfolk She is an adolescent otterfolk with black eyes and light brown fur with white streaks.
Fier Merrill Housekeeper 31 Male Otterfolk He is an adult otterfolk with grey eyes and medium brown fur with grey fur on their face and chest.
Galadis Merrill Arch-Druid 36 Female Otterfolk She is an adult otterfolk with grey eyes and medium brown fur with grey fur on their face.
Meetu Uirsagyr 50 Female Otterfolk She is an elderly otterfolk with black eyes and medium brown fur with light brown patches.
Sien Uirsagyr 52 Female Otterfolk She is an elderly otterfolk with grey eyes and grey fur with brown fur on their face.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 97% and 110% of their base value.

Available Price Value Item Rarity Description
1 520 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 200 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
5 54 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 100 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 170 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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