Deneton Latesmelter

Male Otterfolk Arch-Druid's Apprentice

He is an adolescent otterfolk with grey eyes and medium brown fur with dark brown fur on their face and chest.

Personality Traits: Idealistic, Kind, Serious.

Alignment: lawful evil.

He is a follower of Xor. (LE)

Born: 788 AC (Age 12)

Orientation: Hetrosexual

Home: Galadis' Enigmatic Apothecary

Settlement: Port Corbrough

Mother: Feeli Lawson

Father: Wher Latesmelter

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 9 13 9 10
-2 +1 +1

ACHPPassive
Perception
Speed
12 16 11 30 ft.

Alignment: lawful evil

Size: Medium

Senses: Watervision

Actions:

  • Javelin. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +0 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Survival +3, Arcana +2

Abilities:

  • Hold Breath. Deneton can hold their breath for up to 30 minutes at a time.
  • Bite. Deneton can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Deneton can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Deneton is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 Broken arrow A broken arrow, missing its tip.
1 15 gp Clothes, fine 6 lbs.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp Holy Symbol (Xor) A holy symbol in the shape of crossed swords.
1 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 2 gp 5 sp 6 cp Money Pouch Deneton's money pouch. It has 1 gp, 15 sp and 6 cp in it. ⁷⁄₁₆ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

Download as Fantasy Grounds NPC

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