Dey Gaukblower
Female Otterfolk Arch-Druid's Apprentice
She is an adolescent otterfolk with black eyes and light brown fur with white streaks.
Personality Traits: Secretive, Jovial.
Alignment: neutral.
Born: 793 AC (Age 7)
Orientation: Hetrosexual
Home: Galadis' Enigmatic Apothecary
Settlement: Port Corbrough
Mother: Rheela Gaukblower
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 12 | 10 | 12 | 11 | 10 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Light hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +3, Arcana +2, Medicine +3
Abilities:
- Hold Breath. Dey can hold their breath for up to 30 minutes at a time.
- Bite. Dey can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
- Wild Shape. Dey can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Dey is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 3 sp 8 cp | Money Pouch | Dey's money pouch. It has 2 sp and 18 cp in it. | ⅜ lb. |
| 1 | Old pipe | A filthy old clay pipe. | ||
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |