Baden's Enigmatic Apothecary
168 year old Human construction, small sized
Location: Letchstable
Owned by: Baden Sanders
The door on this half-timbered cottage has been painted olive. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Agneta Sanders | Housekeeper | 35 | Female | Human | She is an adult human with grey eyes, auburn hair in a ponytail, and light pink skin. |
Aylewynus Sanders | Housekeeper | 38 | Male | Human | He is an adult human with grey eyes, long blond and grey streaked hair with a fringe cut, a clean shaven face, and pale white skin. |
Baden Sanders | Arch-Druid | 41 | Male | Human | He is an adult human with amber eyes, scruffy light-brown hair, bushy sideburns, and olive skin. |
Emily Hatcher | Arch-Druid's Apprentice | 14 | Female | Human | She is an adolescent human with amber eyes, auburn hair in a ponytail, and light brown skin. |
Jeema Sanders | Housekeeper | 42 | Female | Otterfolk | She is an adult otterfolk with black eyes (behind a pair of spectacles) and grey fur with white streaks. |
Llewelyn Morton-Doolittle the 2nd | Arch-Druid's Apprentice | 17 | Male | Human | He is an adolescent human with hazel eyes, long brown hair with a fringe cut, and medium brown skin. |
Virginia Skinner | Arch-Druid's Apprentice | 13 | Female | Human | She is an adolescent human with grey eyes, short curly dark-brown hair, and light brown skin. |
Family Tree
- Baden Sanders (♂/41) + Jeema Sanders (♀/42/Baden's wife)
- Agneta Sanders nee Fox (♀/35/Baden's sister in-law) + Aylewynus Sanders (♂/38/Baden's brother)
Items for sale
At this location, items are priced between 115% and 119% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 100 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 240 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 580 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 180 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 320 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
3 | 58 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 120 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |