Emily Hatcher

Female Human Arch-Druid's Apprentice

She is an adolescent human with amber eyes, auburn hair in a ponytail, and light brown skin.

Personality Traits: Serious, Upbeat, Honest.

Alignment: neutral.

Born: 786 AC (Age 14)

Orientation: Hetrosexual

Home: Baden's Enigmatic Apothecary

Settlement: Letchstable

Mother: Nancy Hatcher

Father: Ango Hatcher

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 10 12 10 9
-2 +1

ACHPPassive
Perception
Speed
11 16 11 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Arcana +2, Insight +3

Abilities:

  • Wild Shape. Emily can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Emily is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Otterese (basic)

Inventory

Quantity Value Item Description Weight
1 10 gp "K'ryn's Tales of Teyruse" By Mr. K'ryn

A collection of traditional fairy-tales, collected by Mr. K'ryn. These stories are set in Teyruse, before it was destroyed by the calamity. K'ryn makes the improbable claim that he witnessed them first-hand. Includes: "The man who flew too high", "The lost labyrinth" and "The golden sheep".
5 lbs.
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 Handkerchief A small square of cloth with Emily stitched in one corner.
1 1 gp 3 sp 5 cp Money Pouch Emily's money pouch. It has 1 gp, 2 sp and 15 cp in it. ⅜ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 1 gp Vial
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

Download as Fantasy Grounds NPC

Send Feedback