Rootbody's Apothecary
55 year old Halfling construction, small sized
Location: Bardville
Owned by: Hildibbs Rootbody
The door on this half-timbered cottage has been painted red. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amelca Twoears | Arch-Druid's Apprentice | 20 | Female | Halfling | She is an adolescent halfling with grey eyes, dyed strawberry hair in a plait, and olive skin. |
Cotman Haybuck-Whitbairn | Arch-Druid's Apprentice | 13 | Male | Halfling | He is an adolescent halfling with hazel eyes, short curly dyed auburn hair, and medium brown skin. |
Gelissada Rootbody | Medic | 53 | Female | Halfling | She is an adult halfling with amber eyes, long flowing black hair, and medium brown skin. |
Hicane Rootbody | 10 | Female | Halfling | She is a halfling child with amber eyes, strawberry hair in a plait, and light brown skin. | |
Hildibbs Rootbody | Arch-Druid | 72 | Male | Halfling | He is an adult halfling with amber eyes, strawberry hair in braids, a moustache, and light brown skin. |
Family Tree
- Hildibbs Rootbody nee Haybuck-Rootbody (♂/72) + Gelissada Rootbody nee Greenhole-Whitbairn (♀/53/Hildibbs' wife)
- Hicane Rootbody (♀/10/Hildibbs' daughter)
Items for sale
At this location, items are priced between 97% and 104% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 150 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
4 | 52 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 100 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 190 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |