Hardy-Waryn's Apothecary

23 year old Halfling construction, small sized

Location: Nicoton

Owned by: Tobold Hardy-Waryn

A newly built half-timbered house. A statue of the deity Marlon stands outside. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Caramsa Waryn Arch-Druid's Apprentice 18 Female Halfling She is an adolescent halfling with brown eyes, long flowing auburn hair, and medium brown skin.
Esmerond Hardy-Waryn Housekeeper 66 Female Halfling She is an adult halfling with amber eyes, black hair in a ponytail, and medium brown skin.
Sadocrim Lightgins Arch-Druid's Apprentice 13 Male Halfling He is an adolescent halfling with hazel eyes, a dark-brown quiff, and dark brown skin.
Tobold Hardy-Waryn Arch-Druid 77 Male Halfling He is an adult halfling with hazel eyes, long flowing brown hair, bushy sideburns, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 88% and 94% of their base value.

Available Price Value Item Rarity Description
1 440 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 250 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
5 47 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 92 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 270 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
1 160 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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