Sadocrim Lightgins

Male Halfling Arch-Druid's Apprentice

He is an adolescent halfling with hazel eyes, a dark-brown quiff, and dark brown skin.

Personality Traits: Optimistic, Upbeat, Shy.

Alignment: neutral.

Born: 787 AC (Age 13)

Orientation: Hetrosexual

Home: Hardy-Waryn's Apothecary

Settlement: Nicoton

Mother: Rowalla Lightgins

Father: Odorise Lightgins

Siblings

Statistics

STRDEXCONWISINTCHR
8 11 9 12 8 9
-1 +1 -1

ACHPPassive
Perception
Speed
12 16 11 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +1, Medicine +3

Abilities:

  • Lucky. When Sadocrim rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Sadocrim has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Sadocrim can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Sadocrim can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Sadocrim is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 A short pencil A short pencil.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp 4 sp 7 cp Money Pouch Sadocrim's money pouch. It has 22 sp and 27 cp in it. 1 lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

Download as Fantasy Grounds NPC

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