Sadocrim Lightgins
Male Halfling Arch-Druid's Apprentice
He is an adolescent halfling with hazel eyes, a dark-brown quiff, and dark brown skin.
Personality Traits: Optimistic, Upbeat, Shy.
Alignment: neutral.
Born: 787 AC (Age 13)
Orientation: Hetrosexual
Home: Hardy-Waryn's Apothecary
Settlement: Nicoton
Mother: Rowalla Lightgins
Father: Odorise Lightgins
Siblings
- Dinamiora Lightgins-Sienapup - age 29 ♀
- Amelinor Lightgins - age 25 ♀
- Maxinda Lightgins - age 22 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 11 | 9 | 12 | 8 | 9 |
| -1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 11 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +1, Medicine +3
Abilities:
- Lucky. When Sadocrim rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Sadocrim has advantage on saving throws against being frightened.
- Halfling Nimbleness. Sadocrim can move through the space of any creature that is of a size larger than small.
- Wild Shape. Sadocrim can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Sadocrim is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp 4 sp 7 cp | Money Pouch | Sadocrim's money pouch. It has 22 sp and 27 cp in it. | 1 lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |