Caramsa Waryn
Female Halfling Arch-Druid's Apprentice
She is an adolescent halfling with brown eyes, long flowing auburn hair, and medium brown skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 782 AC (Age 18)
Orientation: Hetrosexual
Home: Hardy-Waryn's Apothecary
Settlement: Nicoton
Mother: Dineda Waryn
Father: Rollouc Waryn
Siblings
- Bellly Waryn - age 14 ♀
- Haba Waryn - age 2 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 13 | 10 | 14 | 12 | 11 |
| +1 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 12 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Javelin. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Javelin. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +4, Animal Handling +4
Abilities:
- Lucky. When Caramsa rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Caramsa has advantage on saving throws against being frightened.
- Halfling Nimbleness. Caramsa can move through the space of any creature that is of a size larger than small.
- Wild Shape. Caramsa can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Caramsa is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 5 sp | Javelin | A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk | 2 lbs. |
| 1 | 1 gp 6 sp 8 cp | Money Pouch | Caramsa's money pouch. It has 1 gp, 5 sp and 18 cp in it. | ½ lb. |
| 1 | Picture of a cat | A printed image made using a Mirror of Frozen Image. It depicts a cat. | ||
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |