Mellall's Apothecary

800 year old Human construction, medium sized

Location: Port Grangehead

Owned by: Mellall Dibble

A historic 1st Century half-timbered house. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Allen Dibble 7 Male Human He is a human child with hazel eyes, scruffy light-brown hair, and medium brown skin.
Augusta Farrell Arch-Druid's Apprentice 17 Female Human She is an adolescent human with grey eyes, long tied back light-brown hair, and olive skin.
Berengarius Dibble the 2nd Arch-Druid's Apprentice 14 Male Human He is an adolescent human with grey eyes, auburn hair in braids, and olive skin.
Claud Dibble Housekeeper 36 Male Human He is an adult human with hazel eyes, a shaved head, a clean shaven face, and medium brown skin.
Corneliara Dibble 9 Female Human She is a human child with amber eyes, dark-brown hair in a bun, and medium brown skin.
Dinofus Hite-Canady the 2nd Arch-Druid's Apprentice 13 Male Human He is an adolescent human with brown eyes, dyed brown hair in a plait, and medium brown skin.
Ellin Dibble 5 Female Human She is a human child with hazel eyes, short brown hair, and medium brown skin.
Hawis Farrell Arch-Druid's Apprentice 15 Female Human She is an adolescent human with amber eyes, scruffy brown hair, and light brown skin.
Ioetta Dibble 6 Female Human She is a human child with amber eyes, black hair in a bun, and medium brown skin.
Letitia Dibble 2 Female Human She is an infant human with hazel eyes, a bald head, and medium brown skin.
Mellall Dibble Arch-Druid 33 Female Human She is an adult human with amber eyes, scruffy black hair, and medium brown skin.
Ysac Hitchcock the 2nd Housekeeper 28 Male Human He is an adult human with brown eyes (behind a pair of spectacles), a shaved head, a clean shaven face, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 107% and 116% of their base value.

Available Price Value Item Rarity Description
2 560 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 220 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 300 gp 270 gp Potion of diminution rare When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
1 310 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
6 54 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 510 gp 450 gp Potion of superior healing rare You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
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