Mellall's Apothecary

800 year old Human construction, medium sized

Location: Port Grangehead

Owned by: Mellall Dibble

A historic 1st Century half-timbered house. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Allen Dibble 7 Male Human He is a human child with hazel eyes, scruffy light-brown hair, and medium brown skin.
Augusta Farrell Arch-Druid's Apprentice 17 Female Human She is an adolescent human with grey eyes, long tied back light-brown hair, and olive skin.
Berengarius Dibble the 2nd Arch-Druid's Apprentice 14 Male Human He is an adolescent human with grey eyes, auburn hair in braids, and olive skin.
Claud Dibble Housekeeper 36 Male Human He is an adult human with hazel eyes, a shaved head, a clean shaven face, and medium brown skin.
Corneliara Dibble 9 Female Human She is a human child with amber eyes, dark-brown hair in a bun, and medium brown skin.
Dinofus Hite-Canady the 2nd Arch-Druid's Apprentice 13 Male Human He is an adolescent human with brown eyes, dyed brown hair in a plait, and medium brown skin.
Ellin Dibble 5 Female Human She is a human child with hazel eyes, short brown hair, and medium brown skin.
Hawis Farrell Arch-Druid's Apprentice 15 Female Human She is an adolescent human with amber eyes, scruffy brown hair, and light brown skin.
Ioetta Dibble 6 Female Human She is a human child with amber eyes, black hair in a bun, and medium brown skin.
Letitia Dibble 2 Female Human She is an infant human with hazel eyes, a bald head, and medium brown skin.
Mellall Dibble Arch-Druid 33 Female Human She is an adult human with amber eyes, scruffy black hair, and medium brown skin.
Ysac Hitchcock the 2nd Housekeeper 28 Male Human He is an adult human with brown eyes (behind a pair of spectacles), a shaved head, a clean shaven face, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 107% and 116% of their base value.

Available Price Value Item Rarity Description
1 220 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
2 190 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 290 gp 270 gp Potion of diminution rare When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
1 340 gp 300 gp Potion of gaseous form rare When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water.
1 570 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 170 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 300 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
4 58 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
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