Mellall Dibble

Female Human Arch-Druid

She is an adult human with amber eyes, scruffy black hair, and medium brown skin.

Personality Traits: Upbeat.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 767 AC (Age 33)

Orientation: Hetrosexual

Home: Mellall's Apothecary

Settlement: Port Grangehead

Spouse: Claud Dibble

Mother: Corneliara Hitchcock (Deceased)

Father: Emanuel Hitchcock (Deceased)

Children

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
9 11 12 13 10 11
+1 +1

ACHPPassive
Perception
Speed
11 36 11 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Greatclub. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +4, Perception +4

Abilities:

  • Wild Shape. Mellall can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Mellall is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 Chewed gum A piece of chewed gum.
1 Door Key The key to Mellall's Apothecary.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Claud" engraved on the inside.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 2 gp 4 sp 6 cp Money Pouch Mellall's money pouch. It has 2 gp, 2 sp and 26 cp in it. ⅝ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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