Hawis Farrell

Female Human Arch-Druid's Apprentice

She is an adolescent human with amber eyes, scruffy brown hair, and light brown skin.

Personality Traits: Patient, Mean.

Alignment: neutral.

Born: 785 AC (Age 15)

Orientation: Hetrosexual

Home: Mellall's Apothecary

Settlement: Port Grangehead

Mother: Etta Farrell

Father: Warren Farrell

Siblings

Statistics

STRDEXCONWISINTCHR
6 8 10 12 8 9
-2 -1 +1 -1

ACHPPassive
Perception
Speed
11 16 11 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Nature +1

Abilities:

  • Wild Shape. Hawis can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Hawis is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
3 Chewed gum A piece of chewed gum.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 14 gp 1 sp Jade broach A silver broach, with a small jade inset.
1 2 gp 2 sp 3 cp Money Pouch Hawis' money pouch. It has 1 gp, 12 sp and 3 cp in it. ⁵⁄₁₆ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 18 gp 3 sp Splendid Quartz necklace A silver necklace, with 7 medium quartz gems hanging from it.
2 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

Send Feedback