Bryant's Apothecary
198 year old Human construction, medium sized
Location: Skelmershaven
Owned by: Margery Bryant
A brick house with a slate tile roof. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Beulah Bryant | Druid | 22 | Female | Human | She is an adult human with grey eyes, long flowing strawberry hair, and light pink skin. |
Daerny Mounteney | Housekeeper | 34 | Male | Human | He is an adult human with grey eyes (behind a pair of spectacles), a brown quiff, a clean shaven face, and light brown skin. |
Fliell Mounteney | 0 | Male | Human | He is an infant human with amber eyes, wisps of brown hair, and medium brown skin. | |
Jonathan Bankbody-Chetblower | Housekeeper | 44 | Male | Human | He is an adult human with amber eyes, dyed blond hair in a ponytail, a full beard, and olive skin. |
Margery Bryant | Arch-Druid | 47 | Female | Human | She is an adult human with amber eyes, long curly dyed strawberry hair, and olive skin. |
Matthias Brightfist | 53 | Male | Human | He is an elderly human with blue eyes (the right of which is glass), very short blond and grey streaked hair, a horseshoe moustache, and light pink skin. | |
Preameep Underiffer | Arch-Druid's Apprentice | 9 | Male | Otterfolk | He is an adolescent otterfolk with black eyes and grey fur with light brown streaks. |
Squire Brightfist | Arch-Druid's Apprentice | 18 | Male | Human | He is an adolescent human with brown eyes, dyed brown hair in a ponytail, and black skin. |
Family Tree
- Margery Bryant (♀/47) + Matthias Brightfist (♂/53/Margery's husband)
- Beulah Bryant (♀/22/Margery's daughter) + Daerny Mounteney (♂/34/Margery's son in-law)
- Fliell Mounteney (♂/0/Margery's grandson)
- Jonathan Bankbody-Chetblower (♂/44/Margery's brother)
Items for sale
At this location, items are priced between 91% and 106% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 890 gp | 960 gp | Potion of clairvoyance | rare | When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. |
1 | 180 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 2,900 gp | 3,000 gp | Potion of giant strength (fire giant) | rare | When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
4 | 46 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 180 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
1 | 100 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |