Squire Brightfist

Male Human Arch-Druid's Apprentice

He is an adolescent human with brown eyes, dyed brown hair in a ponytail, and black skin.

Personality Traits: Mean, Tense, Personable.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 782 AC (Age 18)

Orientation: Hetrosexual

Home: Bryant's Apothecary

Settlement: Skelmershaven

Mother: Thráun Warner

Father: Bartholomew Brightfist

Siblings

Statistics

STRDEXCONWISINTCHR
9 8 9 12 9 11
-1 +1

ACHPPassive
Perception
Speed
11 16 11 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Survival +3, Arcana +2

Abilities:

  • Wild Shape. Squire can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Squire is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 1 sp Club A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 Empty bottle An empty bottle that once contained a beverage.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 1 gp 7 cp Money Pouch Squire's money pouch. It has 8 sp and 27 cp in it. ¾ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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