Margery Bryant
Female Human Arch-Druid
She is an adult human with amber eyes, long curly dyed strawberry hair, and olive skin.
Personality Traits: Honest.
Alignment: neutral.
She is a follower of Marlon. (NG)
Born: 753 AC (Age 47)
Orientation: Hetrosexual
Home: Bryant's Apothecary
Settlement: Skelmershaven
Spouse: Matthias Brightfist
Mother: Eunice Bryant (Deceased)
Father: Malcolm Bankbody-Chetblower (Deceased)
Children
- Iordanus Brightfist - age 22 ♂
- Beulah Bryant - age 22 ♀
- Rowland Brightfist - age 18 ♂
- Shetu Bryant - age 12 ♀
Siblings
- Worgloor Bryant - age 45 ♀
- Jonathan Bankbody-Chetblower - age 44 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 9 | 9 | 13 | 12 | 11 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 32 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Greatclub. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +4, Perception +4
Abilities:
- Wild Shape. Margery can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Margery is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Button | A loose yellow button. | ||
| 1 | 3 gp | Electrum earrings | A pair of electrum hoop earrings. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Matthias" engraved on the inside. | |
| 1 | 2 sp | Greatclub | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 2 gp 6 sp 2 cp | Money Pouch | Margery's money pouch. It has 1 gp, 14 sp and 22 cp in it. | ¾ lb. |
| 1 | 5 cp | Painted wood necklace | A string of medium painted wooden beads. | |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |