Reeves' Apothecary

78 year old Human construction, medium sized

Location: Potcliffe

Owned by: Cristina Reeves

A half-timbered house with a thatched roof. A small black dog yaps as strangers approach. It's nametag says "Fido." Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Christopher Piper the 2nd Arch-Druid's Apprentice 18 Male Human He is an adolescent human with blue eyes, light-brown hair in a bun, and light brown skin.
Cristina Reeves Arch-Druid 33 Female Human She is an adult human with grey eyes, strawberry hair in a bun, and pale white skin.
Georgianna Babcock Housekeeper 44 Female Human She is an adult human with amber eyes, dark-brown and grey streaked hair in a bun, and light brown skin.
Gerald Reeves the 2nd 3 Male Human He is a human child with blue eyes, light-brown hair in braids, and olive skin.
Herman Babcock Housekeeper 40 Male Human He is an adult human with hazel eyes, balding dark-brown hair, stubble, and medium brown skin.
Jose Reeves Housekeeper 38 Male Human He is an adult human with grey eyes, scruffy auburn hair, a clean shaven face, and olive skin.
Mae Babcock Arch-Druid's Apprentice 13 Female Human She is an adolescent human with brown eyes, scruffy auburn hair, and medium brown skin.
Myer Babcock Housekeeper 46 Male Human He is an adult human with grey eyes, short strawberry hair in a side parting, a long beard, and pale white skin.
Timothy Babcock Druid 20 Male Human He is an adult human with grey eyes, a shaved head, a clean shaven face, and pale white skin.
Tryphena Babcock Arch-Druid's Apprentice 16 Female Human She is an adolescent human with green eyes, light-brown hair in braids, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 85% and 85% of their base value.

Available Price Value Item Rarity Description
1 410 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 170 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 260 gp 300 gp Potion of gaseous form rare When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water.
1 130 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
4 43 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 150 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
2 85 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
2 260 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
Send Feedback