Hardy's Apothecary
19 year old Human construction, medium sized
Location: Worsbourne
Owned by: Nellie Hardy
A recently constructed half-timbered house. A map of Astrus is framed on one wall. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Adelaide Vincent | Arch-Druid's Apprentice | 12 | Female | Human | She is an adolescent human with amber eyes, long styled brown hair, and medium brown skin. |
Alwinus Hardy | Housekeeper | 43 | Male | Human | He is an adult human with brown eyes, dyed black hair in a plait, a clean shaven face, and dark brown skin. |
Bessie Hardy | 10 | Female | Human | She is a human child with hazel eyes, shoulder-length brown hair, and dark brown skin. | |
Diana Hardy | 11 | Female | Human | She is a human child with blue eyes, short blond hair in a side parting, and olive skin. | |
Emma Hardy | 6 | Female | Human | She is a human child with amber eyes, strawberry hair in a pigtails, and olive skin. | |
Katerina Hardy | 9 | Female | Human | She is a human child with hazel eyes, short brown hair, and dark brown skin. | |
Marshall Hopkins | Arch-Druid's Apprentice | 15 | Male | Human | He is an adolescent human with amber eyes, scruffy black hair, and medium brown skin. |
Nellie Hardy | Arch-Druid | 39 | Female | Human | She is an adult human with amber eyes, strawberry hair in a bun, and olive skin. |
Walker Hopkins the 2nd | Arch-Druid's Apprentice | 15 | Male | Human | He is an adolescent human with brown eyes, dark-brown hair in braids, and dark brown skin. |
Family Tree
- Nellie Hardy nee Sanderson (♀/39) + Alwinus Hardy (♂/43/Nellie's husband)
- Diana Hardy (♀/11/Nellie's daughter)
- Bessie Hardy (♀/10/Nellie's daughter)
- Katerina Hardy (♀/9/Nellie's daughter)
- Emma Hardy (♀/6/Nellie's daughter)
Items for sale
At this location, items are priced between 98% and 106% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 500 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 93 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
2 | 180 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 270 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
3 | 53 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 100 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 300 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
1 | 190 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |