Marshall Hopkins
Male Human Arch-Druid's Apprentice
He is an adolescent human with amber eyes, scruffy black hair, and medium brown skin.
Personality Traits: Evasive, Jovial, Daring.
Alignment: chaotic neutral.
Born: 785 AC (Age 15)
Orientation: Hetrosexual
Home: Hardy's Apothecary
Settlement: Worsbourne
Mother: Margareta Hopkins
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 13 | 7 | 10 |
| -2 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +3, Religion +1
Abilities:
- Wild Shape. Marshall can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Marshall is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 15 gp | "Fishes and Frogs" (1st Edition) | uncommon |
By Reyen Heyemapup A book of traditional Otterfolk recipes. It is from the first print run. |
5 lbs. |
| 1 | 10 gp | "The Chef's Greatest Grits" | common |
By Chef Gorman Meal ideas for those on a budget or with lots of mouths to feed. |
5 lbs. |
| 1 | 10 gp | "The Chef's Soup Selection" | common |
By Chef Gorman Soup recipes ranging from incredibly simple to astonishingly complex. |
5 lbs. |
| 1 | 10 gp | "The art of Sashimi" | common |
By Reyen Heyemapup A book on how to serve raw fish. Contains explicit instructions on cuts and presentation. Invented by Otterfolk, this method of serving fish has become popular in high-society. |
5 lbs. |
| 1 | 50 gp | Alchemist's supplies | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 5 sp 4 cp | Money Pouch | common | Marshall's money pouch. It has 3 sp and 24 cp in it. | ½ lb. |
| 1 | 10 gp | Shield | common | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 1 gp | Sprig of mistletoe | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
| 1 | 45 gp | Studded Leather | common | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |