Marshall Hopkins

Male Human Arch-Druid's Apprentice

He is an adolescent human with amber eyes, scruffy black hair, and medium brown skin.

Personality Traits: Evasive, Jovial, Daring.

Alignment: chaotic neutral.

Born: 785 AC (Age 15)

Orientation: Hetrosexual

Home: Hardy's Apothecary

Settlement: Worsbourne

Mother: Margareta Hopkins

Statistics

STRDEXCONWISINTCHR
6 12 10 13 7 10
-2 +1 +1 -1

ACHPPassive
Perception
Speed
13 16 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +3, Religion +1

Abilities:

  • Wild Shape. Marshall can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Marshall is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 15 gp "Fishes and Frogs" (1st Edition) uncommon By Reyen Heyemapup

A book of traditional Otterfolk recipes. It is from the first print run.
5 lbs.
1 10 gp "The Chef's Greatest Grits" common By Chef Gorman

Meal ideas for those on a budget or with lots of mouths to feed.
5 lbs.
1 10 gp "The Chef's Soup Selection" common By Chef Gorman

Soup recipes ranging from incredibly simple to astonishingly complex.
5 lbs.
1 10 gp "The art of Sashimi" common By Reyen Heyemapup

A book on how to serve raw fish. Contains explicit instructions on cuts and presentation. Invented by Otterfolk, this method of serving fish has become popular in high-society.
5 lbs.
1 50 gp Alchemist's supplies common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 5 sp 4 cp Money Pouch common Marshall's money pouch. It has 3 sp and 24 cp in it. ½ lb.
1 10 gp Shield common Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sickle common A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Sprig of mistletoe common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 45 gp Studded Leather common Light armour. Base AC: 12 + Dex modifier. 13 lbs.

Download as Fantasy Grounds NPC

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