Nellie Hardy
Female Human Arch-Druid
She is an adult human with amber eyes, strawberry hair in a bun, and olive skin.
Personality Traits: Jovial, Kind, Shy.
Alignment: neutral.
Born: 762 AC (Age 39)
Orientation: Hetrosexual
Home: Hardy's Apothecary
Settlement: Worsbourne
Spouse: Alwinus Hardy
Mother: Bessie Sanderson (Deceased)
Father: Wilbur Sanderson (Deceased)
Children
- Harold Hardy the 2nd - age 17 ♂
- Sue Hardy - age 15 ♀
- Josiah Hardy - age 14 ♂
- Diana Hardy - age 11 ♀
- Bessie Hardy - age 10 ♀
- Katerina Hardy - age 9 ♀
- Emma Hardy - age 6 ♀
Siblings
- Ellen Batten - age 43 ♀
- Verna Hardy - age 34 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 11 | 11 | 12 | 9 | 11 |
-2 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 32 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Sickle. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Arcana +3, Survival +4
Abilities:
- Wild Shape. Nellie can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Nellie is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
1 | Door Key | The key to Hardy's Apothecary. | ||
1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Alwinus" engraved on the inside. | |
1 | 1 sp 6 cp | Large copper ear hoops | A pair of large copper hoop earrings. | |
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 5 cp | Money Pouch | Nellie's money pouch. It has 5 cp in it. | ⅛ lb. |
1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
1 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |