Erwin's Apothecary
417 year old Human construction, small sized
Location: Kildown
Owned by: Diana Erwin
A historic 4th Century half-timbered house. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Adah Erwin | 6 | Female | Human | She is a human child with grey eyes, strawberry hair in a pigtails, and light pink skin. | |
| Arabella Erwin the 2nd | Housekeeper | 49 | Female | Human | She is an adult human with blue eyes, scruffy light-brown hair, and light brown skin. |
| Charlie Erwin | Housekeeper | 32 | Male | Human | He is an adult human with grey eyes, scruffy strawberry hair, stubble, and light pink skin. |
| Delia Erwin | 10 | Female | Human | She is a human child with brown eyes, short black hair, and dark brown skin. | |
| Diana Erwin | Arch-Druid | 30 | Female | Human | She is an adult human with brown eyes, long tied back black hair, and dark brown skin. |
| Henricus Erwin | 7 | Male | Human | He is a human child with brown eyes, very short black hair, and medium brown skin. | |
| Marshall Erwin | Arch-Druid's Apprentice | 13 | Male | Human | He is an adolescent human with black eyes, short black hair in a side parting, and black skin. |
| Max Erwin | 4 | Male | Human | He is a human child with grey eyes, short curly strawberry hair, and light pink skin. | |
| Paul Erwin | Arch-Druid's Apprentice | 13 | Male | Human | He is an adolescent human with amber eyes, a strawberry quiff, and olive skin. |
Family Tree
- Diana Erwin nee Fitzgerald (♀/30) + Charlie Erwin (♂/32/Diana's husband)
- Delia Erwin (♀/10/Diana's daughter)
- Henricus Erwin (♂/7/Diana's son)
- Adah Erwin (♀/6/Diana's daughter)
- Max Erwin (♂/4/Diana's son)
- Arabella Erwin the 2nd (♀/49/Diana's cousin 1x removed)
Items for sale
At this location, items are priced between 90% and 91% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 2 | 160 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
| 3 | 450 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
| 4 | 45 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 91 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |