Diana Erwin
Female Human Arch-Druid
She is an adult human with brown eyes, long tied back black hair, and dark brown skin.
Personality Traits: Irritable, Humorless, Shy.
Alignment: neutral.
Born: 770 AC (Age 30)
Orientation: Hetrosexual
Home: Erwin's Apothecary
Settlement: Kildown
Spouse: Charlie Erwin
Mother: Delia Fitzgerald (Deceased)
Father: Albin Fitzgerald (Deceased)
Children
- Delia Erwin - age 10 ♀
- Henricus Erwin - age 7 ♂
- Adah Erwin - age 6 ♀
- Max Erwin - age 4 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 11 | 15 | 12 | 9 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 32 | 12 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Religion +4, Medicine +5
Abilities:
- Wild Shape. Diana can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Diana is a spellcaster. Her spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 25 gp 1 sp 6 cp | Aquamarine broach | uncommon | A pewter broach, with a small aquamarine inset. | |
| 1 | Door Key | common | The key to Erwin's Apothecary. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Charlie" engraved on the inside. | |
| 1 | 5 gp | Healer's Kit | common | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 10 gp | Leather | common | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 1 gp 5 sp 8 cp | Money Pouch | common | Diana's money pouch. It has 1 gp, 5 sp and 8 cp in it. | ¼ lb. |
| 1 | 5 cp | Pole (10-foot) | common | 7 lbs. | |
| 1 | Pouch of basil | common | A small pouch containing dried basil. It has lost its potency. | ||
| 1 | 25 gp | Scimitar | common | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | common | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | Wood Carving | common |
A scrap of wood featuring a carving of A Human man. The work is not of professional quality, but nonetheless, it is made with care and dedication. |
||
| 1 | 5 gp | Wooden staff | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |