Marshall Erwin

Male Human Arch-Druid's Apprentice

He is an adolescent human with black eyes, short black hair in a side parting, and black skin.

Personality Traits: Jumpy, Lost Faith, Evasive.

Alignment: neutral.

Born: 787 AC (Age 13)

Orientation: Hetrosexual

Home: Erwin's Apothecary

Settlement: Kildown

Mother: Betty Erwin

Father: Irvin Erwin

Siblings

Statistics

STRDEXCONWISINTCHR
9 7 11 13 9 10
-1 +1

ACHPPassive
Perception
Speed
11 16 11 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +3, Medicine +3

Abilities:

  • Wild Shape. Marshall can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Marshall is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 25 gp Book A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section). 5 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp 4 sp 6 cp Money Pouch Marshall's money pouch. It has 1 gp, 12 sp and 26 cp in it. ¾ lb.
1 Picture of a family A printed image made using a Mirror of Frozen Image. It depicts a family.
1 2 sp Quarterstaff A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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