Granitepeak
A dwarven hamlet, Pop. 220
This hamlet has a pest problem. Colonies of Bats hang from the ceilings. It is known for it's masons.
Adventures
- Join The Adventurer's Guild: Find Adventurers Guild Halls under "Specialty Buildings" for more quests!
The primary languages of the settlement are Dwarvish and Common.
Faction: Astrus
Demographics: Dwarf 87% (189), Half-Dwarf 8% (17), Elf 3% (6), Human 1% (3), Dwelf < 1% (1), Half-Elf < 1% (1) (Total: 217)
Elevation 3,300 feet.
Travel
- Follow the byway
north-west
The signpost reads: - Aredainiel, an elven village, 7 miles
- Duilindor Docks, a dock, 39 miles
- City of Abingend, a human city, 55 miles
- Follow the byway
south-west
The signpost reads: - Melruasc, an elven village, 2½ miles
- Tynewell, a human hamlet, 5 miles
- Tynewell Docks, a dock, 8½ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Melruasc, an elven village, 1¾ miles away
- Bandit Camp, a bandit-camp, 1¾ miles away
- Melruasc Junction, a crossroads, 1¾ miles away
- Bandit Camp, a bandit-camp, 2 miles away
- Hertleigh, a human village, 2 miles away
- Bandit Camp, a bandit-camp, 2½ miles away
- Granitepeak Bridge, a bridge, 2½ miles away
- Granitepeak Docks, a dock, 2½ miles away
- Dinasville Junction Bridge, a bridge, 2¾ miles away
- Bandit Camp, a bandit-camp, 2¾ miles away
- Reiing Bridge, a dock, 2¾ miles away
- Reiing Junction, a crossroads, 3 miles away
- Dinasville Junction, a crossroads, 3 miles away
- Reiing, a human hamlet, 3¼ miles away
- Dinasville, a human hamlet, 3¾ miles away
- Winsey, a human hamlet, 4 miles away
- Tynewell Junction East, a crossroads, 4 miles away
- Tynewell, a human hamlet, 4¼ miles away
- Aredainiel, an elven village, 4¼ miles away
- Tynewell Junction West, a crossroads, 4¼ miles away
- Tynewell Docks, a dock, 4½ miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Gimalin Sharpanvil - Female Dwarf Bandit, age 165
- Habassuc Bluntlamp - Male Half-Dwarf Merchant, age 107
- Nerdalas of Melruasc - Female Elf Merchant, age 176
- Ellaion of Aredainiel - Male Elf Spelunker, age 538
- Kiladur daughter of Thrili - Female Dwarf Spelunker, age 189
Specialty Buildings
These buildings have a specialized function in the town.
- A shrine to Solina.
- The Hawk & Spellbook Tavern.
- Adventurer's Guild Hall, with 2 people.
- Barracks, with 2 soldiers.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Son of Óiadur's Barbers, with 9 people.
- Thorli's Jewellers, with 10 people.
- Orestrut's Good As New Old-Clothes, with 10 people.
- Bluntforger's Tailors, with 10 people.
Other Traders
- Daughter of Frerur's Quality Cobblers, with 8 people.
- Bluntforger's Cobblers, with 11 people.
- Platinumhammer's Discount Furriers, with 3 people.
- Bluntforger's Furriers, with 3 people.
- Daughter of Náibun's Reliable Masons, with 11 people.
Nobles
- Kilhal's Manor, with 7 people.
- Sharpanvil's Manor, with 7 people.
Residences & Agriculture
- Hilltop Barley Field, with 8 people.
- Hilltop Orchard, with 5 people.
- Hilltop Vegetable Garden, with 7 people.
- Hilltop Vegetable Garden, with 9 people.
- Hilltop Vegetable Garden, with 2 people.
- Hilltop Vegetable Garden, with 7 people.
- Hilltop Vegetable Garden, with 8 people.
- Hilltop Vineyard, with 2 people.
- Hilltop Wheat Field, with 9 people.
- Hilltop Wheat Field, with 5 people.
- Mushroom Cave, with 7 people.
- Mushroom Cave, with 4 people.
- Mushroom Cave, with 2 people.
- Mushroom Cave, with 3 people.
Mineshafts
- Copper Mineshaft, with 7 people.
- Copper Mineshaft, with 7 people.
- Gold Mineshaft, with 5 people.
- Stone Excavation Shaft, with 7 people.
- Stone Excavation Shaft, with 7 people.