Wilter
A human hamlet, Pop. 210
This hamlet has grey flowers blossoming in every spare patch of ground. It is known for it's noble households.
Adventures
- Join The Adventurer's Guild: Find Adventurers Guild Halls under "Specialty Buildings" for more quests!
The primary language of the settlement is Common.
Faction: Coskiura
Demographics: Human 72% (152), Elf 20% (42), Otterfolk 6% (12), Half-Elf < 1% (2), Tiefling < 1% (1), Half-Dwarf < 1% (1) (Total: 210)
Elevation 1,220 feet.
Travel
- Follow the bridleway
south-west
The signpost reads: - Brunoton, a human village, 2¾ miles
- Brunoton Docks, a dock, 3½ miles
- Follow the byway
south-east
The signpost reads: - Otwick Town, a small human town, 14 miles
- Port Willenden, an otterfolk village and port, 14 miles
- Follow the bridleway
north-east
The signpost reads: - Follow the bridleway
north
The signpost reads:
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Wilter Junction South, a crossroads, ⅞ mile away
- Brunoton Junction, a crossroads, 2 miles away
- Brunoton, a human village, 2½ miles away
- Bandit Camp, a bandit-camp, 2¾ miles away
- Maistead, a human village, 2¾ miles away
- Brunoton Docks, a dock, 3¼ miles away
- Langforth, an elven hamlet, 3¼ miles away
- Langforth Junction North, a crossroads, 3¼ miles away
- Chordown, a human hamlet, 3¾ miles away
- Langforth Junction Docks, a dock, 4 miles away
- Solinans Lamp, a ruin, 4¼ miles away
- Hadden, an otterfolk village, 4¼ miles away
- Hadden Junction North, a crossroads, 4½ miles away
- Fingood Bridge, a dock, 4¾ miles away
- Hadden Docks, a dock, 4¾ miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Phoebe Atwood of Chordown - Female Human Beggar, age 47
- Walding Atwood - Male Human Beggar, age 52
- Gillebertus Atwood - Male Human Farm Hand, age 49
- Theyetee Rumward - Female Human Farm Hand, age 25
- Richeman Longbody - Male Human Poacher, age 28
Specialty Buildings
These buildings have a specialized function in the town.
- A shrine to Caspio.
- Temple of Marlon, with 5 devotees.
- The Quipper & Bell Tavern.
- Adventurer's Guild Hall, with 2 people.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Heypup's Artisanal Bakers, with 6 people.
- Haldon's Dapper Barbers, with 5 people.
- Olga's Fresh Butchers, with 9 people.
- Elder's Patisserie, with 3 people.
- Elder-Jacobs' Tailors, with 3 people.
Other Traders
- Lynch's Cobblers, with 10 people.
- Fredrick's Comfortable Cobblers, with 6 people.
- Lynch's Furriers, with 6 people.
- Bannkin's Furriers, with 4 people.
- Morgan's Masons, with 6 people.
- Forbes' Weavers, with 6 people.
Nobles
- Longbody's Manor, with 8 people.
Residences & Agriculture
- Barley Field, with 2 people.
- Barley Field, with 5 people.
- Barley Field, with 5 people.
- Dairy, with 6 people.
- Orchard, with 8 people.
- Orchard, with 4 people.
- Orchard, with 5 people.
- Orchard, with 1 person.
- Potato Field, with 2 people.
- Potato Field, with 2 people.
- Potato Field, with 6 people.
- Potato Field, with 7 people.
- Potato Field, with 8 people.
- Potato Field, with 9 people.
- Potato Field, with 5 people.
- Vegetable Garden, with 8 people.
- Vegetable Garden, with 1 person.
- Vegetable Garden, with 6 people.
- Vineyard, with 7 people.
- Wheat Field, with 8 people.
- Wheat Field, with 7 people.
- Wheat Field, with 9 people.